Download The internet encyclopedia (Volume 2) by Hossein Bidgoli PDF

By Hossein Bidgoli

The single complete consultant to each net topic-from ActiveX to XBRL The definitive, three-volume net Encyclopedia covers each element of the web for execs. This up to date compendium deals a wide standpoint on the net as a company device, an IT platform, and a medium for communications and trade. It offers modern concept and up to date advancements as defined through worldwide specialists from such prestigious associations as Stanford collage and Harvard collage, and such top enterprises as Microsoft and sunlight Microsystems. to be had in print or in subscription-based on-line structure, its the single source that gives entire, up-to-the-moment insurance of fast-moving web know-how. Key good points comprise: • specific cross-referencing and wide references to extra interpreting • greater than 2 hundred articles vigorously peer-reviewed via greater than 800 teachers and practitioners from around the globe • greater than a thousand illustrations and tables for in-depth realizing of complicated matters • 11 significant topic different types that deal with key concerns in layout, usage, and administration of Internet-based structures.

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This allows the game program to speed up the graphical display of the effects of object interactions. Using discrete-simulation (constant step) techniques can ELEMENTS OF COMPUTER GAMES 3 Table 1 Selected Game Genres GENRE EXAMPLE Interactive Fiction Tomb Raider Fighting Games WWF Warzone Puzzle and Card Games Tetris Role-Playing Games Ever Quest God Games Roller Coaster Tycoon Simulations Microsoft Flight Simulator Arcade Games and Shooters Pac Man Sports Games Madden NFL Military/Strategy Games Final Fantasy also help with synchronization of simultaneous events.

Game ideas may come from popular books, movies, sport contests, or board games. Designers often choose one of three possible starting points: genre, technology, or story line (Rouse, 2001). Choosing a genre, many times, determines the type of technology that will be used in the game. The technology used to implement a game may also determine the type of genre that can be used most effectively for a particular game. Often designers choose game technologies because they already exist or because the particular technologies are what the target audience for the game expects.

Game play for single-user games using a Web browser interface is much like game play for single-user games designed for stand-alone PCs, because the game logic may in fact be running on the local PC and not on the server. To display multimedia content, a user is usually required to have the appropriate media plug-ins installed on his or her personal computer. Standard Web technologies (HTML, Javascript, common gateway interface scripts, or Java) might be used to deliver the game output to the Web browser and to process the player’s input.

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