By Panos Markopoulos, Janet C Read, Stuart MacFarlane, Johanna Hoysniemi
Interactive items designed for children-whether toys, video games, academic items, or websites-are more and more embedded in kid's lives and faculty reviews. Making those items secure, powerful, and interesting calls for new methodologies for engaging in sound and independent reviews for those clients with precise standards, environments, and moral concerns. This ebook without delay addresses this want by way of completely protecting the evaluate of all kinds of interactive know-how for kids. in accordance with the authors' workshops, convention classes, and personal layout event and study, this hugely useful publication reads like a instruction manual, whereas being completely grounded within the most modern learn. all through, the authors illustrate innovations and ideas with a number of mini case stories and spotlight useful info in guidance and workouts and finish with 3 in-depth case reports. crucial studying for usability specialists, product builders, and researchers within the box. * provides an important heritage in baby improvement and baby psychology, fairly as they relate to expertise. * Captures most sensible practices for looking at and surveying teenagers, education evaluators, and taking pictures the kid person event utilizing audio and visible technology.* Examines moral and felony matters thinking about operating with kids and gives instructions for powerful possibility administration.
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Extra info for Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers (Interactive Technologies)
In such situations, evaluations typically focus on inspection methods (see Chapter 15). The opinion of an expert is an educated guess. It is prudent to involve real children in an evaluation in at least one stage in the design process. Participating in an evaluation as a tester is, however, only one of the ways in which children can be involved in the design of a product. Allison Druin (2002) has long advocated that children be involved throughout a project as design partners, and she has introduced a participatory design methodology for doing this called cooperative inquiry.
Summary This chapter has outlined how technologies for children have developed and has introduced a method by which they can be classiﬁed. In particular, it has described the need for evaluators of interactive products for children to take the goals of the children into account when evaluating technologies for different purposes. The next chapter takes this observation further and looks at the early considerations in planning an evaluation study. Further Reading Druin’s 1999 book, The Design of Children’s Technology, is a good introduction to technologies for children.
Indd 40 3/12/2008 1:33:45 AM CHAPTER 3: THE INTERACTIVE PRODUCT LIFECYCLE ones from these ﬁelds) can provide a sound basis for embedding evaluation in the design activity. It may be necessary to adapt the level of iteration for a speciﬁc design process, taking into account the following concerns: ■ A software-based application is easier to modify than a hardware one, which means the design process can be more iterative for software. ■ Typically, software products have more complex behaviors, making prototyping and evaluation essential.